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satisfactory beginner layout

Set all these constructors to iron rods. So you want a line building them as soon as you can. The inputs on this foundry should be at least 45 iron ore, and 45 coal per minute. Now we shall create a 2:1 load balancer, place a merger flowing into the first constructor, then diagonally from the merger place a splitter, we will connect the front and right-hand side output to the merger and we shall run the left-hand output to the second constructor. In-front of both the smelters spanning the second and third row of foundations, place splitters, flowing forwards. Resources come in the center from the front and exit the back, with splitters pulling off just whats needed to feed the constructors. Whilst maintaining a clean open factory. TotalXclipse 2716 2020-10-11 Here we need to place six more constructors for the iron rod production. This is why you don't build randomly. You can then replace the floor. Don't worry too much about your initial factory. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. Helping you learn tips and skills to better your own factories. Which means something like six screw constructors, three plate constructors, and then you also need a rod constructor or two. Part 5 – Reinforced Iron plate Assemblers. This is why you don't build randomly. I’m currently suffering from analysis paralysis :(. Splitters and Mergers clip through walls.  Mixed A Beginner's Guide To Satisfactory. If you try to incorporate your initial plate constructor or reinforced plate assembler into that, then you have started down the path to spaghetti and forever will it dominate your destiny. Power isn't that hard to come by. You can't simply have an ever-expanding farm of easy-to-place solar panels. Never use a Power Shard on a factory. Once done, merge the assemblers’ outputs together flowing to the top and run the second conveyor bus of iron rods past the assemblers and also flowing up towards the top of the layout in the last column. Once placed we shall set the first constructor to iron rods, the second constructor (the one in front of the splitter) to iron plates and clocked at 50% production, and the other four constructors set to iron plates at 100% clock speed.  Beginner Not only will you save a Power Shard, but you will use less power. We’re very proud to have launched this website and hope you have found the guide both helpful and enjoyable. Never build more than one storage Mk2 per resource.  Beginner, Intermediate TotalXclipse The smelter on the right is set to 100% clock-speed. By Jamie Latour Mar 30, 2019. Modular Frame Super-Efficient Factory Layout Epic Steam EA EX Beginner, Intermediate Rectangle Mixed 143 foundations . 0. To get the correct positioning place a splitter flowing forwards directly in front of the very first smelter in the first row. Modular Frame Super-Efficient Factory Layout Epic Steam EA EX Beginner, Intermediate Rectangle Mixed 143 foundations . We are just members of the community sharing our love and passion for the game. One normal oil node can make 2,300 MW constant power. 2020-10-11. Stator & Motor Super-Efficient Factory Layout Epic Steam EA EX Beginner Rectangle Manifold 130 foundations The aim of this layout is to reach 20 stators per minute, going on to create 10 motors per minute. Heavy Modular Frames - Super-Efficient Build Guide.  Rectangle EA We are now ready to place the last five assemblers next to one another in a row starting from the 11th row in the last column. For this we shall place splitters in front of the smelters that are along the second column. Or do you initially get things processed a little more? Satisfactory can be a bit of a daunting experience at first. Say, 5 Supercomputers per second. We build multiple large factory buildings adjacent to each other, with a 6 wide bus in the center. I’ve used two mergers with the final output line spanning the border of the fifth and sixth column. It's not hard to jump over a few belts and pick them up. If you played Factorio, you know about efficiency already. Now connect the steel ingot line with the splitter. Never use a Power Shard on a factory. Content is available under CC NY-NC-SA 3.0 unless otherwise noted. I have a few standard factory layouts that I go with. Place these in a row starting from the sixth row of the sixth column and place them all the way up to the tenth row. Place them in-line starting directly in-front of the splitters. Just be efficient. Power is what you make it. Like -- it makes sense to automate reinforced plates so that you can make mk2 belts, but if you then want to automate modular frames you need *three* assemblers making the plates. Not only is power technically limited, but it is hard to come across (anyone who tried to build a 15GW oil plant will know that it's a pain). 0. By Jamie Latour Mar 30, 2019. Our beginners guide to Satisfactory provides some tips and tricks to help you make more sense of its automation-based mechanics. Satisfactory Base-layout Guide. In front of the left constructor of each smelter, place a merger flowing forwards and directly in-front of each merger place another splitter. Now place two steel pipe constructors, the first constructor should be placed horizontally spanning the fourth column, directly in-front of the screw line mergers. 3546 If you have a particular layout or guide you’d be interested in sharing with the community, we’d gladly give ... Having a messy layout in your base will just cause confusion and make the base look cluttered. You can now connect the steel pipes and screws however you prefer to the manufacturer; I use the two middle inputs as I will have the encased industrial beams and the modular frames coming from factories located at the side. These should all be set to produce modular frames and in front of the assemblers you will want to place another double manifold, one for the reinforced plates and a second one for the rods. We route factory inputs and outputs underneath the first floor of our base. Now that this is out of the way, the main thing you need to understand is that you must build your factories based on your final product. The constructor layout is a 5 x 6 foundations, with 8 constructors running down the two sides. The two constructors on the left-hand side of the layout should be set to 67% clock-speed so that these 4 constructors will produce a total of 50 iron rods per minute. Store stuff inline if your step has extra. EA These will come in handy for Mk4 conveyor belts or even manufacturing later down the line. The aim of this layout is to produce 10 modular frames per minute which will eventually follow on, to be used in our Heavy modular frame layout whilst maintaining a … A Beginner's Guide To Satisfactory. This webpage and it’s respective owner(s) are not affiliated with Satisfactory or Coffee Stain Studios. Here we need to place five constructors in a row to produce screws. EX Once placed we shall place a constructor directly in front of the splitter, followed by a constructor directly to the left and four more constructors to the right in line with the smelters we previously placed. You don't build a Circuit Board factory if you have nothing to do with those. Modular Frames - Super-Efficient Build Guide. The iron plate constructor line consists of five constructors and we shall also place a sixth constructor along this line for rods. Once set connect the smelters to the splitters, and for each splitter connect two constructors. We will now run a single conveyor from the output of the foundry to the border of the seventh and eighth row in the first column. This guide brings together two previous layouts, encased industrial beams and modular frames along with this build to produce a total of two heavy modular frames per minute. Automating plates, screws, rods, wire, cables, and cement will save time though. Advertisements. Keeping assemblers going using biofuel is terrible. Next merge all screw constructors into one Mk3 conveyor manifold flowing to the right with the final merger in the line flowing forwards. Initially you'll barely be able to feed enough resources to one floor, but when you research faster conveyors you'll be able to feed the extra resources up to the next level. Be aware that using power shards makes your factories consume ~2-4x more power than you would if you just built more machines, but if you want to use more power and less machines? Since I snake the input resources up multiple floors I try to actually balance the constructor inputs so I only pull off the main conveyor whatever I actually need. It's okay if you hand-craft some things that appear to be more obnoxious to automate. I have a few standard factory layouts that I go with. We shall connect the third constructor to the input. Organize your travels, place some vehicles to transport what you'll use the most (concrete, industrial beam...). For the correct placement place the splitter in the middle of the fifth row running parallel to the top splitter.

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